In multiplayer games, clients need to be synced. It's possible to exchange data packets directly from your transport, but this can be complex for devs with little experience. So, let's look at some ...
UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP ...
These samples are broken up into projects based on high level functionality. These are intended as jumping off points for your own development. These have not been tested, and are not guaranteed to ...
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